Our First Game
Well, we managed to get out our first game.
Inspired by soulwire’s Shufle Grid Class we present you PUZZLE NO TATSUJIN.
Well, we managed to get out our first game.
Inspired by soulwire’s Shufle Grid Class we present you PUZZLE NO TATSUJIN.
Publicservice just got a new addition, Devtalk will be merged in order to form a bigger blog. For this purpose, we created a new category, named ‘Development’. Here you will find all sorts of topics, related to (X)HTML, CSS, PHP, MySQL, XML, AJAX and many more… the kind of stuff you could find on Devtalk.
By joining forces, we hope to create an even bigger community.
We just finished the Anime Matsuri site for 2009’s Houston anime convention.For AM2009 we adopted a more space like theme.It took us a lot of time and pain but here it is.
I saw this link about some crop circle , and inspired me to do this in flash, a simple PI viewer.This sample is showing 29 decimals, but it can be easily configured for more.The engine used is Five3D + a Wedge class made by pixelwelders specially for this 3D engine .
“The Ancient Egyptian civilization is usually credited with establishing the division of the night into 12 parts, although there were many variations over the centuries. Astronomers in the Middle Kingdom (9th and 10th Dynasties) observed a set of 36 decan stars throughout the year. These star tables have been found on the lids of coffins of the period. The heliacal rising of the next decan star marked the start of a new civil week, which was then 10 days. The period from sunset to sunrise was marked by 18 decan stars. Three of these were assigned to each of the two twilight periods, so the period of total darkness was marked by the remaining 12 decan stars, resulting in the 12 divisions of the night. The time between the appearance of each of these decan stars over the horizon during the night would have been about 40 modern minutes. During the New Kingdom, the system was simplified, using a set of 24 stars, 12 of which marked the passage of the night.” (wikipedia)
The project that I’m currently working on requires loading a lot of changing data that did not follow a certain pattern. I had to wrap text on some images, so I dove right in and chose to use an XML file with CDATA and img tags.
The good thing is that this update fixed some bug my mobo (Intel BadAxe2) manifested on waking up from sleep mode.
(it acted as the 7 keywas pressed continuously).
The bad side is that once installed graphics QE is not supported anymore, but do NOT worry because the good guys from insanelymac forum provided all the help to fix this in no time.
Fortunately for us, Grant Skinner showed some really cool uses of modulus in AS3. Very useful for anyone who doesn’t have a serious programing background. He mentioned he will continue a whole series of code snippets, so it’s a good idea to keep an eye on his blog .
Sothink has just released the sothink SWF decompiler for Mac. The interface is clean and friendly just as you would expect from an usual mac software.It has all the features that the windows version has. Supports both ActionScript 2.0 and 3.0. This software can be very helpful for any junior flash designer or developer, but keep in mind that it should be used for learning purposes only.